One weakness of wargaming, as of much discussion of possibilities in war, is that it rarely captures issues about motivation. This does not matter where both sides are very determined, as would have been the case with a German invasion of England (I know a wargame by military people had the Germans establishing a beachhead but failing to get enough troops and munitions across the Channel quickly enough under air and sea attack, and getting driven into the sea by the counterattack). But if you look at Vietnam, for instance, there was a point at which the American people said, "This isn't worth it." Analyses of the American Civil War often fall down badly on this, assuming the North was bound to win. Well, yes, if the two sides fought to the bitter end, the North was bound to win unless Britain and France intervened; but the North could simply have said, "OK, you have your independence with slavery and free trade; we'll have no slavery and protection for our industry, plus all California and most of what we now call the South-west." After all, many people voted for Lincoln because they resented Southern attempts to rule the abolition of slavery in the North unconstitutional, and because of disputes over the then West ("Bloody Kansas"). The North could have grown tired of the war and survived. The South had to win or collapse. The South only needed to keep Yankee soldiers out of some parts of its territories; the North needed to conquer a vast area, much of it ideal for guerilla warfare. MOst well-informed neutral analysts at the time took full account of the North's larger population, better transport links, more industry and ships, and still thought they'd bitten off more than they could chew. Also France was keen to intervene to support the Confederacy (to advance French interests) and the British government iffed and butted about it, but the French wouldn't move without the British. |