RedHunter:
He could not have invaded England. Your forgetting the U.K navy. The one that handed the German fleet it's ass in an earlier battle. And yes Germany did drop troops from the air in another battle but the cost was so horrible that Hilter swore never to use it again(they took roughly 90% losses even though they conquered their target).
Which is why they needed total air superiority. Enough planes would have wrecked the fleet. Remember that the reason there was no off shore bombardment during Dieppe was that the Fleet didn't want to risk losing another battleship. Without air cover the Royal Navy take horrible loses in trying to stop the invasion. No, the invasion was possible, but then the real difficulty would have been keeping the German troops in supply as they fought in England - just as there were logistic nightmares following D-Day. Armies go through huge amounts of supplies and without the most basic supplies (food, ammo, fuel) there is no way they can advance.
Be that as it may people forget that Russia did most of the dying in the war. They lost more then all of the allies plus Germany combined. Russia would have beaten Germany without our help but I think they would have kept going all the way through France.
RedHunter:
Be that as it may people forget that Russia did most of the dying in the war. They lost more then all of the allies plus Germany combined. Russia would have beaten Germany without our help but I think they would have kept going all the way through France.
Agreed. If memory serves, the causality split was 90% eastern front, 10% western front - and that's not counting murdered civilians. Without D-Day the Russians would have at least had all of Germany and might have ended up with Finland - and since there wouldn't have been the pretense of "elected governments" I could see all the Warsaw pact nations being rolled into the USSR.
RedHunter:
Germany would have never made it across the ocean.
That was the fear. If the US didn't get involve in stopping them then (after the fall of England) they might have. Remember that Kennedy, Lindbergh, etc were politically supporting Germany (or at least trying to keep the US out of the war) and if the USA had done nothing then the ragged survivors of the British Navy couldn't have prevented the Axis from crossing - especially if the British shipyards had been captured intact.
RedHunter:
We might have annexed both Canada and Mexico if it came to that, neither nation could have stopped us.
There was a US/Canadian plan to go to a North American Defense (with the US annexing Canada in fact if not officially) if Britain fell. The problem with making that work was politics - forget the Canadians that might not want that, there's that bit that says certain parts of Canada can join the US and immediately be treated as states. Imagine the politics of adding new states in wartime - would incorporating Canada mean 10 new states? 4? Some number in between? How would that change the Senate? How would Americans react to those foreigners taking such a major role in their government?
RedHunter:
Hearts of Iron 2 is a much better war game I believe. As you can play as any nation. In one of their expasions they even allow a post WW2 showdown with Russia.
WiF has two expansions to deal with it - Patton in Flames (rearm the Germans so you can make it a Democratic VS Commie game) and America in Flames (where the Axis has won in the Pacific and Europe and now it's down to fighting for North America). We've never played those expansion but we have incorporated elements from them into the main WiF game.
World in Flames is a table top, face to face, game as opposed to a computer game - and the basic WiF with DoD III set up seems a lot like "The Road to War" Hearts of Iron bit. You can only play one of the 8 major powers (US, USSR, Commonwealth, France, Germany, Italy, Japan, and China) and unless you have 8 players the democracy players generally play more than one power (Commonwealth/China, USA/France is how we deal it - to keep the command conflict between Commonwealth and France) and if you only have 5 players one of the fascists doubles up (Japan/Italy - to keep the Italy/German command conflict). Unlike Hearts of Iron everything is player controlled. The game goes until one side (Democratic, Communist, or Fascist) achieves a certain number of victory conditions (the number changes depending on the side - with the Communists needing the least the and the Democracies needing the most). If we couldn't get the FtF game going I'm sure I'd be playing the computer game.
Goodgulf